The combat and core goal of Dig or Die is to survive through the night. If there were no other reasons to give this game a chance, I would still say that these mechanics alone make it worth looking at, even just for a short time. They aren’t perfect by any means, but I couldn’t get enough of how effectively they were implemented. I have to say, even though these aspects did irritate me from time to time, I absolutely must give credit where its due and say that the attention to detail with these systems is what made me love them. There is also a huge amount of detail put into simulating both plant growth and power storage/production: plants grow naturally or can be artificially grown with some devices, while electricity can be produced with solar panels or with hydroelectric dams. This is most notable in its global real-time simulation elements such has electricity generation, water cycle, and realistic physics. Not only does this apply to the in-game lore, but it is also quite clear in many of the gameplay mechanics as well. One of the things I admire most about this game is that it is dead set on keeping the science fiction feel of the world alive.
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